ClubhouseSpawn Peeks

3 floors

Peek Roulette
Spin a random Clubhouse peek
Map Stats
13Peeks
486Votes
0S-Tier
A5B6C2

This week's top 5

#PeekSuccess rate7 daysNowGrade
1Strip wallFirst floor77%77%–A
2Server wallSecond floor73%73%–A-
3Dirt wallBasement71%71%▼2A-
4Lounge doorFirst floor74%74%–A-
5Garage wallFirst floor71%71%–A-

Clubhouse Spawn Peeks — What to Know

Clubhouse has been in Siege since launch, and after all these years attackers still die to the same opening angles. The community has graded 13 peeks here, led by a stack of A-grade wall and window angles that cover nearly every approach to the building.

Read more

Server wall and Strip wall — the A-tier core

Server wall on the second floor is the top-graded peek on the map at A+, with Strip wall close behind on the first floor. Both are opened-wall angles that catch attackers moving off spawn toward their default entry points. They're strongest in the first ten seconds — after that, smart attackers are already respecting them.

CCTV window and the second-floor windows

CCTV window grades at A- and Main stair and Gym windows sit in the B range — classic quick-flick angles that punish predictable routes. These are lower commitment than the wall peeks: crack the window, take the flick, drop back before anyone trades you.

Basement surprise: Dirt wall

Dirt wall holds an A- from the basement — an angle many attackers forget exists because it comes from below their natural eyeline. It's the most unexpected of Clubhouse's high-graded peeks, which is a big part of why it keeps working.

Countering these as an attacker

Clubhouse peeks are wall-heavy, which means they're loud — listen for the wall being opened during prep phase and pre-aim accordingly. Assign one player to watch Server and Strip angles while the rest of the squad crosses. See the attacker view for this map for exact pre-aim positions.

Missing a peek?

Submit

Know a gadget spot?

Submit