Kafe DostoyevskySpawn Peeks

3 floors

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Map Stats
12Peeks
455Votes
0S-Tier
A2B7C3

This week's top 5

#PeekSuccess rate7 daysNowGrade
1Garage (bottom white) doorFirst floor72%72%–A-
2Mining windowSecond floor70%70%▲3A-
3Bathroom hallway windowThird floor65%65%–B+
4Hall doorSecond floor69%69%▲1B+
5Piano Counter windowThird floor67%67%▼2B+

Kafe Dostoyevsky Spawn Peeks — What to Know

Three floors of windows overlooking every approach — Kafe was built for spawn peeking. The community has graded 12 angles here, spread across all three levels, with the third-floor Piano windows forming a threat zone all of their own.

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Mining window — the top angle

Second-floor Mining window leads the board at A grade. It's a classic Kafe peek: early vision onto the attacker approach, quick to take, quick to abandon. Hall door on the same floor backs it up at A-, giving the second level two proven openers.

The Piano floor

The third floor is Kafe's watchtower — Bathroom hallway window grades A-, with three separate Piano-area windows in the B range. Height makes these angles hard to trade and gives defenders a fallback: even when one Piano window is pre-aimed, the next one over sees nearly the same lane.

Ground floor: Bakery and Garage doors

Bakery door (B+) and the bottom white Garage door (A-) cover the street level. These are the close-range options — faster fights, bigger risk, and the angles attackers physically walk into when they rush their entry. Reception and Dining fill out the list at B.

Countering these as an attacker

Kafe's threat is vertical — clearing one floor of windows means nothing when the floor above sees the same ground. Approach along lanes that stack the floors behind cover, smoke when you can't, and remember the third floor exists on every cross. See the attacker view for exact pre-aim positions.

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