LairSpawn Peeks

3 floors

Peek Roulette
Spin a random Lair peek
Map Stats
7Peeks
168Votes
1S-Tier
S1A1B4C1

This week's top 5

#PeekSuccess rate7 daysNowGrade
1Garage doorBasement85%85%▼1S-
2Operational windowSeconds floor73%73%▼3A-
3Range boothFirst floor64%64%–B+
4Operation doorSeconds floor62%62%▲4B
5Storage hallway doorSeconds floor63%63%–B

Lair Spawn Peeks — What to Know

Lair is one of Siege's newer competitive maps and its peek data is still filling in — 7 graded angles so far across all three levels. The early standout pattern: five of the seven hold A grades, suggesting attackers haven't yet built the pre-aim habits here that they have on the classics.

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Range booth — the volume leader

The first-floor Range booth has the most votes on the map and an A grade. It's the angle the community is actually using round to round, and so far it keeps paying. Learn it first from either side of the fight.

The A-grade spread

Garage door in the basement, Storage hallway door and Operational window on the second floor, and Bottom main stairs door on the first — all A-grade on early votes. Threats from every level of the building, which is exactly what makes a new map miserable to attack blind.

The early skips

Operation door has slipped to C on a handful of votes, and Display room window is unproven at B with no votes yet. On a young map, treat low grades as provisional — and if you take these angles yourself, vote the results so the board gets sharper.

Countering these as an attacker

New map, high A-count — the defenders currently have the knowledge edge, so take it back the boring way: drone your approach lane fully, clear low before crossing the garage side, and expect a peek from a level you didn't drone. See the attacker view for exact positions.

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