Nighthaven LabsSpawn Peeks
3 floors · 13 peeks · 400 votes
This week's top 5
Nighthaven Labs Spawn Peeks — What to Know
Nighthaven Labs punishes attackers who treat the exterior like dead space. The community has graded 13 peeks across its three floors, and while none have cracked S-tier yet, the sheer number of B+ angles means defenders always have a fresh option attackers haven't pre-aimed.
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Warehouse wall — the top angle
The first-floor Warehouse wall is the highest-graded peek on the map at A. Warehouse is a natural attacker entry point, and this angle catches them before they've even settled into the approach. The related Warehouse window and Top warehouse door on the second floor give the same zone two more layers of threat.
The B+ rotation: Animus, Vending, Games Hallway, Storage
Four peeks sit at B+ — Animus single wall in the basement, plus Vending window, Games Hallway and Storage window on the first floor. None is dominant alone, but that's the strength: a defense that rotates between them is impossible to fully pre-aim. Vary your pick round to round.
What to skip
Electrical wall on the second floor has been voted down to an F — the community verdict is that it gets you killed. When a peek grades that badly with real votes behind it, believe the data over the highlight clip that made you want to try it.
Countering these as an attacker
The Warehouse zone is the danger area — drone it before committing and never walk the approach in a straight line. Because this map's threat is spread across many mid-grade angles rather than one killer peek, full pre-aim coverage isn't realistic; moving unpredictably matters more here than on older maps. See the attacker view for exact positions.




