Outback's compact exterior means short approaches — and short approaches mean spawn peeks connect fast. The community has graded 9 angles here, with three A- peeks covering different sides of the building so no spawn is truly safe.
Lounge west window upstairs (19 votes) plus Garage and Reception doors on the ground floor all grade A-. Between them they threaten every practical approach — the strength of Outback's peek game isn't one dominant angle, it's that all three sides of the building bite.
Loading door has the most votes on the map (24) and grades B+. High vote counts mean high usage: this is the peek Outback defenders actually take most often, and the grade holding at B+ despite that popularity means it still works even when attackers should see it coming.
Yellow door (C-) and Terrace door (D) sit at the bottom of the board. Terrace especially is the kind of aggressive angle that looks great in a clip and dies to a pre-aim in practice. The community has voted; believe them.
With threats on three sides, the counter is lane discipline: pick your entry side, clear only its angles — window first, then doors — and don't wander the exterior. Outback punishes teams that split around the building before clearing anything. See the attacker view for exact pre-aim positions.
Community-graded spawn peeks for Outback — pick a floor to see exact spots, watch clips, and learn the setups. Updated June 18, 2026.