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Outback

2 floors

Choose your floor

Random peek
Map Stats
9Peeks
112Votes
0S-Tier
A3B4C2
Top Peek

Lounge west window

Second floor

A-
19 votes
  • Second floor4 peeks
  • First floor5 peeks

Last 7 days — Top 5 peeks

57%60%65%70%76%Today
  • Lounge west window
  • Garage door
  • Reception door
  • Loading door
  • Gaming window
See full trends →

Outback Spawn Peeks — What to Know

Outback's compact exterior means short approaches — and short approaches mean spawn peeks connect fast. The community has graded 9 angles here, with three A- peeks covering different sides of the building so no spawn is truly safe.

The A- trio: Lounge west, Garage door, Reception

Lounge west window upstairs (19 votes) plus Garage and Reception doors on the ground floor all grade A-. Between them they threaten every practical approach — the strength of Outback's peek game isn't one dominant angle, it's that all three sides of the building bite.

Loading door — the volume pick

Loading door has the most votes on the map (24) and grades B+. High vote counts mean high usage: this is the peek Outback defenders actually take most often, and the grade holding at B+ despite that popularity means it still works even when attackers should see it coming.

What the data warns against

Yellow door (C-) and Terrace door (D) sit at the bottom of the board. Terrace especially is the kind of aggressive angle that looks great in a clip and dies to a pre-aim in practice. The community has voted; believe them.

Countering these as an attacker

With threats on three sides, the counter is lane discipline: pick your entry side, clear only its angles — window first, then doors — and don't wander the exterior. Outback punishes teams that split around the building before clearing anything. See the attacker view for exact pre-aim positions.

Community-graded spawn peeks for Outback — pick a floor to see exact spots, watch clips, and learn the setups. Updated June 18, 2026.