2 floors
Skyscraper's tight exterior walkways leave attackers exposed from the moment they spawn, and its rework left plenty of peek angles intact. The community has graded 10 peeks here, led by three A-grade angles split across both floors.
Top black door and the VIP single wall threaten from the second floor while Closet window covers the ground — three A-grade angles that between them see most of the map's approach routes. VIP's wall angle is the sneakiest of the three; a single opened panel is easy to miss on a drone pass.
The Coat window runout grades B — Skyscraper's aggressive option, taking the fight outside the building entirely. Like all runouts it's strongest the first time and a liability once shown. Save it for rounds where the enemy has gotten comfortable.
Toilet, Shrine, Lobby and Kitchen windows fill the B-to-C range — quick checks along the exterior walkways. On a map where attackers must walk narrow outdoor paths, even mid-grade window peeks force slow, careful movement, which is a win in itself.
Skyscraper's walkways are kill funnels — never move along them while the windows overlooking your path are uncleared. Pre-aim the A-tier three on your chosen approach, watch for the Coat runout early, and use the walkway railings as partial cover on every cross. See the attacker view for exact positions.
Community-graded spawn peeks for Skyscraper — pick a floor to see exact spots, watch clips, and learn the setups. Updated May 31, 2026.