2 floors
Theme Park's peek list is short but sharp — 6 community-graded angles and not a single one below B+. Defenders here don't have many options, but every option they have is worth taking, which makes the map deceptively dangerous for attackers who relax off spawn.
Three A-grade angles, all on the first floor: Gong door, Maintenance window and Lockers door. Each covers a different slice of the approach, and all three are quick-commitment peeks — a flick, a pick or nothing, then gone before the trade arrives.
Arcade window and Bathroom window on the ground floor plus Cafe door upstairs round out the list at B+. Cafe is the only elevated angle of the six, which makes it the changeup — attackers clearing the ground-floor doors rarely check it in time.
Six peeks, all B+ or better, is a different kind of threat than a twenty-angle map: everything here is proven. There's no filler to waste your prep phase on as a defender — and no low-value angles for attackers to safely ignore.
Every one of these six angles deserves respect, but they're concentrated on the ground floor — clear doors and windows at street level on your approach lane and you've handled five of the six. Just don't forget Cafe exists above you. See the attacker view for exact pre-aim positions.
Community-graded spawn peeks for Theme Park — pick a floor to see exact spots, watch clips, and learn the setups. Updated July 12, 2026.