3 floors
Villa's peek list is still young — 5 graded angles so far, with votes actively coming in. But the early picture is already clear: the angles that are working span all three levels of the house, from a second-floor window to a basement runout, so attackers can't clear one layer and call it safe.
The second-floor Study window is Villa's top-voted peek so far and holds an A grade. Height plus an early sightline over the approach makes it the angle to learn first — and the one attackers should assume is occupied until proven otherwise.
The basement Garage runout has drawn the second-most votes on the map at A-. Like every runout it's a surprise weapon: devastating against a team that hasn't seen it, a liability against one that has. First rounds are its best rounds.
Studio window and Main entrance door hold A grades on thin votes, with Closet window at B-. Grades this early can move fast — check back as the vote counts grow, and if you've played these angles, vote on them and sharpen the data.
Respect the vertical spread: clear Study's angle before crossing anything it sees, and give the garage side a beat before walking past it — that's where the runout lives. Villa's data is young, so expect defenders to still be experimenting. See the attacker view for exact positions.
Community-graded spawn peeks for Villa — pick a floor to see exact spots, watch clips, and learn the setups. Updated August 16, 2026.