VillaSpawn Peeks

3 floors

Peek Roulette
Spin a random Villa peek
Map Stats
12Peeks
315Votes
0S-Tier
A2B4C6

This week's top 5

#PeekSuccess rate7 daysNowGrade
1Mud row window c4First floor–––A
2Mud row bikes windowFirst floor74%74%▲3A-
3Master bedroom windowSecond floor66%66%▼1B+
4Study doorSecond floor60%60%–B
5Studio windowFirst floor52%52%–B-

Villa Spawn Peeks — What to Know

Villa's peek list is still young — 5 graded angles so far, with votes actively coming in. But the early picture is already clear: the angles that are working span all three levels of the house, from a second-floor window to a basement runout, so attackers can't clear one layer and call it safe.

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Study window — the early leader

The second-floor Study window is Villa's top-voted peek so far and holds an A grade. Height plus an early sightline over the approach makes it the angle to learn first — and the one attackers should assume is occupied until proven otherwise.

Garage runout

The basement Garage runout has drawn the second-most votes on the map at A-. Like every runout it's a surprise weapon: devastating against a team that hasn't seen it, a liability against one that has. First rounds are its best rounds.

The rest of the early board

Studio window and Main entrance door hold A grades on thin votes, with Closet window at B-. Grades this early can move fast — check back as the vote counts grow, and if you've played these angles, vote on them and sharpen the data.

Countering these as an attacker

Respect the vertical spread: clear Study's angle before crossing anything it sees, and give the garage side a beat before walking past it — that's where the runout lives. Villa's data is young, so expect defenders to still be experimenting. See the attacker view for exact positions.

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