How to Stop Spawn Peeks on Oregon

Defenders on Oregon lean on early sightlines — here is how to stop them. Oregon is one of the most spawn-peek-heavy maps in Siege. Defenders get early sightlines onto all three attacker spawns within the first few seconds of the round, and most of them are repeatable enough that attackers should pre-aim them every single time. Here are the angles that matter, graded by the community above. We track 18 published angles, including 9 graded S or A (treat those as mandatory clears).

Safe approach & utility on Oregon

Every peek above has a counter: spawn behind hard cover, assign one player to pre-aim the known angle, and punish the second peek, not the first. Use the ranked list below for the exact clips and grades.

Dangerous windows & doors (from the Oregon guide)

Big Tower onto Construction Site

The classic. From the top of Tower, defenders get a long sightline onto the Construction Site spawn almost immediately. It's a high-risk, high-reward peek — you're exposed to anyone pre-aiming the tower windows, but an early pick here wins the round more often than not. Attackers: spawn behind the truck and check Tower before moving.

Dorms windows onto Street

The third-floor Dorms windows overlook the Street spawn. Quick flick peek, hard to punish because the window is small and the defender can drop back inside instantly. Attackers on Street should hug the left wall and never cross open ground without someone watching Dorms.

Meeting Hall onto Junkyard

Meeting Hall windows give an angle onto the Junkyard spawn. Slower to set up than the Tower peek but safer for the defender. Watch the community grade on this one — its success rate shifts with the meta.

Community tips that help attackers

  • High danger· Second floor· defender risk: medium
    Tower 2

    Make a rotate into attic before, then reinforce when you leave

  • High danger· Second floor· defender risk: medium
    Big window

    Check junkyard camera to make sure people spawn there

  • High danger· Second floor· defender risk: medium
    Main hallway

    Have someone on construction default cam to hear where they're coming from

  • High danger· First floor· defender risk: medium
    Small tower

    This is best for 1 kill, don't go for more

  • High danger· Second floor· defender risk: medium
    Armory

    Break the hatch just in case someone pushes below you

  • High danger· Second floor· defender risk: high
    Bedroom

    Use an ACOG, you will need to be fast and accurate

  • High danger· First floor· defender risk: high
    Classroom runout

    Have someone close to you in classroom in case of rushers

  • High danger· First floor· defender risk: medium
    Garage window

    One kill then leave, don't get greedy

Clear these first

Every Oregon spawn peek, ranked by attacker danger

  1. High dangerA+

    Tower 2

    Second floor · 230 defenders vouch

  2. High dangerA+

    Big window

    Second floor · 74 defenders vouch

  3. High dangerA

    Main hallway

    Second floor · 64 defenders vouch

  4. High dangerA

    Small tower

    First floor · 51 defenders vouch

  5. High dangerA

    Armory

    Second floor · 48 defenders vouch

  6. High dangerA

    Bedroom

    Second floor · 33 defenders vouch

  7. High dangerA-

    Classroom runout

    First floor · 35 defenders vouch

  8. High dangerA-

    Garage window

    First floor · 29 defenders vouch

  9. High dangerA-

    Small tower 2nd floor window

    Second floor · 7 defenders vouch

  10. ModerateB+

    Small tower office

    Second floor · 33 defenders vouch

  11. ModerateB+

    Bathroom hallway

    First floor · 25 defenders vouch

  12. ModerateB+

    Tower 1

    First floor · 15 defenders vouch

  13. ModerateB+

    Attic

    Second floor · 14 defenders vouch

  14. ModerateB

    Games room window

    Second floor · 19 defenders vouch

  15. ModerateB-

    Bunker run out

    Basement · 55 defenders vouch

  16. ModerateB-

    Kitchen hallway

    First floor · 23 defenders vouch

  17. Low priorityC+

    Small tower 2nd floor window

    Second floor · 26 defenders vouch

  18. Low priorityC

    Main stairs door

    First floor · 14 defenders vouch

FAQ — stopping spawn peeks on Oregon

How do I stop spawn peeks on Oregon?
Every peek above has a counter: spawn behind hard cover, assign one player to pre-aim the known angle, and punish the second peek, not the first. Full angle list: /maps/oregon/attacking.
What is the most dangerous spawn peek on Oregon for attackers?
Tower 2 (Second floor) leads this map's attacker threat list at grade A from 230 community votes. It is a medium-risk for the defender defender play — clear or smoke it before you commit to that approach. Details: /peeks/oregon-tower-2.
How many spawn peek angles should I clear on Oregon?
18 published spawn peeks are catalogued on Oregon (10 on Second floor, 7 on First floor, 1 on Basement). You do not need to hold every angle every round — clear the S/A threats that see your chosen spawn lane, then push.
Any community tip for surviving Tower 2?
On Tower 2: Make a rotate into attic before, then reinforce when you leave Watch the clip: /peeks/oregon-tower-2.

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