How to Stop Spawn Peeks on Clubhouse

Defenders on Clubhouse lean on early sightlines — here is how to stop them. Clubhouse has been in Siege since launch, and after all these years attackers still die to the same opening angles. The community has graded 13 peeks here, led by a stack of A-grade wall and window angles that cover nearly every approach to the building. We track 13 published angles, including 5 graded S or A (treat those as mandatory clears).

Safe approach & utility on Clubhouse

Clubhouse peeks are wall-heavy, which means they're loud — listen for the wall being opened during prep phase and pre-aim accordingly. Assign one player to watch Server and Strip angles while the rest of the squad crosses. Use the ranked list below for the exact clips and grades.

Dangerous windows & doors (from the Clubhouse guide)

Server wall and Strip wall — the A-tier core

High danger

Server wall on the second floor is the top-graded peek on the map at A+, with Strip wall close behind on the first floor. Both are opened-wall angles that catch attackers moving off spawn toward their default entry points. They're strongest in the first ten seconds — after that, smart attackers are already respecting them.

Watch Server wall →

CCTV window and the second-floor windows

Moderate

CCTV window grades at A- and Main stair and Gym windows sit in the B range — classic quick-flick angles that punish predictable routes. These are lower commitment than the wall peeks: crack the window, take the flick, drop back before anyone trades you.

Watch CCTV Window →

Basement surprise: Dirt wall

High danger

Dirt wall holds an A- from the basement — an angle many attackers forget exists because it comes from below their natural eyeline. It's the most unexpected of Clubhouse's high-graded peeks, which is a big part of why it keeps working.

Watch Dirt wall →

Community tips that help attackers

  • High danger· First floor· defender risk: low
    Strip wall

    Use an ACOG

  • High danger· Basement· defender risk: high
    Dirt wall

    Don't get greedy, it's an easy spot to rush

  • High danger· First floor· defender risk: medium
    Lounge door

    This one is hard without an ACOG

  • High danger· First floor· defender risk: medium
    Garage wall

    Have a teammate on default cams, they may push by the 2 vans

  • Moderate· Second floor· defender risk: medium
    Gym window

    Have a teammate on default cams to listen for people possibly pushing to your right

  • Moderate· First floor· defender risk: medium
    Boiler door

    Have a teammate on cams to see potential rushers

  • Moderate· Second floor· defender risk: high
    CCTV Window

    Best if you are Gym/Bedroom site

  • Moderate· First floor· defender risk: medium
    Kitchen hallway

    This is a good one but very common, never do this more than once a game

Clear these first

Every Clubhouse spawn peek, ranked by attacker danger

  1. High dangerA

    Strip wall

    First floor · 107 defenders vouch

  2. High dangerA-

    Server wall

    Second floor · 102 defenders vouch

  3. High dangerA-

    Dirt wall

    Basement · 38 defenders vouch

  4. High dangerA-

    Lounge door

    First floor · 38 defenders vouch

  5. High dangerA-

    Garage wall

    First floor · 35 defenders vouch

  6. ModerateB+

    Gym window

    Second floor · 49 defenders vouch

  7. ModerateB+

    Boiler door

    First floor · 29 defenders vouch

  8. ModerateB+

    CCTV Window

    Second floor · 21 defenders vouch

  9. ModerateB+

    Kitchen hallway

    First floor · 11 defenders vouch

  10. ModerateB

    Main stair window

    Second floor · 19 defenders vouch

  11. ModerateB-

    Freezer Door

    First floor · 9 defenders vouch

  12. Low priorityC+

    Storage window

    First floor · 17 defenders vouch

  13. Low priorityC+

    Stock door

    First floor · 12 defenders vouch

FAQ — stopping spawn peeks on Clubhouse

How do I stop spawn peeks on Clubhouse?
Clubhouse peeks are wall-heavy, which means they're loud — listen for the wall being opened during prep phase and pre-aim accordingly. Assign one player to watch Server and Strip angles while the rest of the squad crosses. Full angle list: /maps/clubhouse/attacking.
What is the most dangerous spawn peek on Clubhouse for attackers?
Strip wall (First floor) leads this map's attacker threat list at grade A from 107 community votes. It is a low-risk for the defender (easier to punish) defender play — clear or smoke it before you commit to that approach. Details: /peeks/clubhouse-strip-wall.
How many spawn peek angles should I clear on Clubhouse?
13 published spawn peeks are catalogued on Clubhouse (8 on First floor, 4 on Second floor, 1 on Basement). You do not need to hold every angle every round — clear the S/A threats that see your chosen spawn lane, then push.
Any community tip for surviving Strip wall?
On Strip wall: Use an ACOG Watch the clip: /peeks/clubhouse-strip-wall.

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