How to Stop Spawn Peeks on Lair

Defenders on Lair lean on early sightlines — here is how to stop them. Lair is one of Siege's newer competitive maps and its peek data is still filling in — 7 graded angles so far across all three levels. The early standout pattern: five of the seven hold A grades, suggesting attackers haven't yet built the pre-aim habits here that they have on the classics. We track 7 published angles, including 2 graded S or A (treat those as mandatory clears).

Safe approach & utility on Lair

New map, high A-count — the defenders currently have the knowledge edge, so take it back the boring way: drone your approach lane fully, clear low before crossing the garage side, and expect a peek from a level you didn't drone. Use the ranked list below for the exact clips and grades.

Dangerous windows & doors (from the Lair guide)

Range booth — the volume leader

Moderate

The first-floor Range booth has the most votes on the map and an A grade. It's the angle the community is actually using round to round, and so far it keeps paying. Learn it first from either side of the fight.

Watch Range booth →

The A-grade spread

Garage door in the basement, Storage hallway door and Operational window on the second floor, and Bottom main stairs door on the first — all A-grade on early votes. Threats from every level of the building, which is exactly what makes a new map miserable to attack blind.

The early skips

Operation door has slipped to C on a handful of votes, and Display room window is unproven at B with no votes yet. On a young map, treat low grades as provisional — and if you take these angles yourself, vote the results so the board gets sharper.

Community tips that help attackers

  • Extreme danger· Basement· defender risk: medium
    Garage door

    Use an ACOG, as the stairs are far and you might only see their head

  • High danger· Seconds floor· defender risk: medium
    Operational window

    Use an ACOG

  • Moderate· First floor· defender risk: medium
    Range booth

    Use one time a game, it’s so underrated

  • Moderate· Seconds floor· defender risk: medium
    Storage hallway door

    Use an ACOG

  • Moderate· Seconds floor· defender risk: medium
    Display room window

    You don't have to jump out if they're coming in front of you

  • Low priority· First floor· defender risk: medium
    Bottom main stairs door

    Make sure that if you hear people to your right you run out and swing first.

Clear these first

Every Lair spawn peek, ranked by attacker danger

  1. Extreme dangerS-

    Garage door

    Basement · 82 defenders vouch

  2. High dangerA-

    Operational window

    Seconds floor · 37 defenders vouch

  3. ModerateB+

    Operation door

    Seconds floor · 14 defenders vouch

  4. ModerateB+

    Range booth

    First floor · 14 defenders vouch

  5. ModerateB

    Storage hallway door

    Seconds floor · 8 defenders vouch

  6. ModerateB

    Display room window

    Seconds floor · 3 defenders vouch

  7. Low priorityC

    Bottom main stairs door

    First floor · 12 defenders vouch

FAQ — stopping spawn peeks on Lair

How do I stop spawn peeks on Lair?
New map, high A-count — the defenders currently have the knowledge edge, so take it back the boring way: drone your approach lane fully, clear low before crossing the garage side, and expect a peek from a level you didn't drone. Full angle list: /maps/lair/attacking.
What is the most dangerous spawn peek on Lair for attackers?
Garage door (Basement) leads this map's attacker threat list at grade S from 82 community votes. It is a medium-risk for the defender defender play — clear or smoke it before you commit to that approach. Details: /peeks/bank-garage-door.
How many spawn peek angles should I clear on Lair?
7 published spawn peeks are catalogued on Lair (4 on Seconds floor, 2 on First floor, 1 on Basement). You do not need to hold every angle every round — clear the S/A threats that see your chosen spawn lane, then push.
Any community tip for surviving Garage door?
On Garage door: Use an ACOG, as the stairs are far and you might only see their head Watch the clip: /peeks/bank-garage-door.

More on Lair

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